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HomeExplainersFrame generation and upscaling (DLSS, XeSS)
▸ EXPLAINER

What is frame generation, and are those frames real?

By PixPause Editorial · Updated September 26, 2026 · 3 sources

SHORT ANSWER

Upscaling (like Nvidia's DLSS or Intel's XeSS) renders a game at a lower resolution and uses AI to fill in a sharper image. Frame generation goes further: AI invents extra frames between the ones the game really draws, so the fps counter jumps. It looks smoother, but generated frames don't respond to your input and add some lag, so "92 fps with frame generation" isn't the same as 92 real frames.

EXPLAIN IT LIKE I'M 5

Frame generation is like a flipbook where a helper draws extra pages between yours. The animation looks smoother, but the helper is guessing — and you have to wait for your next page before they can draw the one in between.

How frame generation fills the gap
  1. Real frame ARendered by the game
  2. Real frame BRendered, then held back briefly
  3. AI frame in betweenGuessed from A and B
  4. You see A → AI → BHigher fps, a little more lag

Smoother motion, but only the real frames respond to your controls.

Upscaling

Nvidia's DLSS and Intel's XeSS let the graphics card render most of each frame at a lower resolution, then use a trained AI model to produce a higher-resolution image that approximates full detail. The result is more frames per second or higher settings for the same hardware. It's now common enough that consoles like the Nintendo Switch 2 rely on DLSS.

Frame generation

Frame generation creates new frames by interpolating between two frames the game actually rendered. Newer "multi" frame generation invents several frames for each real one. Because the game must render the next real frame before it can fill the gap, frame generation adds input latency, and the guessed frames can show visual artifacts.

Reading fps claims

When a chip or console is advertised with a big fps number, check whether upscaling or frame generation was switched on, and compare native performance too. Frame generation makes motion look smoother, but because it adds latency it can't make a game respond faster.

▸ THE HYPE VS WHAT WE FOUND

Real claims involving this term, each checked in a PixProof with linked sources.

Intel Panther Lake graphics in Cyberpunk 2077 (1080p Ultra)
With XeSS 3 frame generationWithout frame generation
Without frame generation52 fps
With XeSS 3 frame generation92 fps

Measured by PCWorld. The jump is real, but the extra frames are generated, not rendered — natively the chip still trails a discrete RTX 4050 laptop GPU.

Data: Intel Core Ultra Series 3 (Panther Lake) PixProof

▸ PIXPROOFS THAT USE THIS TERM (2)

▸ COMPANIES BEHIND IT

HYPE OR REAL?

"Intel's Panther Lake integrated graphics match a discrete GPU."

▸ QUICK QUESTIONS

Is frame generation fake fps?
The frames are real images on screen, but they're AI guesses rather than frames the game rendered, and they don't respond to your input. Motion looks smoother; responsiveness doesn't improve.
Does DLSS add input lag?
Upscaling lowers the rendering work to raise fps. Frame generation adds input latency, because it has to wait for the next real frame before filling the gap.
What is the difference between DLSS and XeSS?
Both are AI upscaling and frame generation technologies: DLSS is Nvidia's, XeSS is Intel's. Which one a game offers depends on the game and your graphics hardware.

▸ SOURCES

Spot something wrong? Tell us — corrections are logged, see methodology.

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