Branded browser games,
playable in one click.
No download. No app store review. No install friction. Your audience clicks a link and is playing in under two seconds — on any phone or laptop.
Play them right here
These are live games running in an iframe on this page — the same way a game would run embedded on your site. Click one and play it.
Place 4 tower types, survive boss waves, upgrade.
Hex-grid bubble shooter — chain reactions, chain drops.
Outsmart the unbeatable minimax AI.
Endless neon racer — nitro boosts, near-miss bonus.
Dodge asteroid waves, collect power-ups, survive.
4 lanes, 3 tracks — PERFECT hits, combo up to ×8.
Want to see the full library? Browse all 52 games →
What we do
Branded reskin
We take a proven game from the library and rebuild it in your brand — your colours, logo, characters, product, copy and sounds. The mechanics are already tested and fun, so the risk is in art direction rather than in whether the game works.
- 1–2 weeks typical turnaround
- Your art direction, our engine
- Best fit for campaigns with a fixed launch date
Original game
A new game designed around your brief — a mechanic that reflects your product, an event activation, a booth screen, an onboarding moment, or a recurring seasonal game.
- 4–8 weeks depending on scope
- Concept, build, art, sound, testing
- You own the finished build outright
Licence & embed
Licence an existing game to run on your own site, unbranded or lightly themed. Fastest and cheapest route if you need engaging content rather than a bespoke idea.
- Live in days, not weeks
- Self-hosted or embedded via iframe
- Optional leaderboard integration
Why browser games beat apps for campaigns
- Click a link, start playing
- Works on every phone and desktop
- Shareable as a plain URL
- Update it instantly, any time
- No store review, no store fees
- Embeds inside your existing site
- Install before playing — most drop off
- Separate iOS and Android builds
- Needs a store listing to share
- Every fix waits on review
- Store review delays and fees
- Pulls users away from your site
How it runs
- 1Brief
You describe the goal, audience, launch date and budget range. We say honestly whether a reskin or an original build fits.
- 2Concept
You get a one-page game concept and a fixed quote. Nothing is built until you approve both.
- 3Playable build
A working link you can play and share internally, usually well before final art lands.
- 4Test & ship
Tested across phone, tablet and desktop, then delivered as files you host — or hosted for you.
Start a project
Tell us what you have in mind. You'll get a straight answer on fit, timing and cost — and if it isn't a good fit, we'll say so.
Questions
How long does a branded game take?
A reskin of an existing PixPause game is typically 1–2 weeks. A new game built from scratch is usually 4–8 weeks depending on mechanics and art scope.
What do we get at the end?
A single self-contained HTML file (plus assets) that runs anywhere — your own server, a CDN, an iframe on your campaign page, or wrapped in an app webview. No build step, no engine licence, no dependencies to maintain.
Does it work on phones?
Yes. Every game is built for touch and mouse from the start, and is tested on phone, tablet and desktop viewports before delivery.
Can it track scores and run a leaderboard?
Yes. PixPause already runs a live global leaderboard across all its games, so score capture, personal bests and ranked tables are existing infrastructure rather than custom work.
Who owns the finished game?
You do. Commissioned work is delivered with full ownership of the branded build. Licensing an existing game from the library is non-exclusive unless agreed otherwise.